Penetration Testing for Media & Entertainment
Media and entertainment companies manage high-value intellectual property including unreleased films, music, games, and broadcast content, making them targets for data theft and extortion. Major studios, streaming platforms, gaming companies, broadcasters, and publishing houses have all suffered significant cyberattacks in recent years.
Penetration testing for media and entertainment must address content management and distribution systems, digital rights management (DRM), streaming platforms, customer databases, and the creative production environments where content is developed. The shift to cloud-based content production and remote collaboration has expanded the attack surface significantly.
Gaming companies face additional threats including cheating tool development, account theft, and attacks on online game services. Media companies handling EU personal data must comply with GDPR, while those processing payments need PCI DSS compliance. Regular penetration testing helps media companies protect unreleased content, secure customer data, maintain service availability, and prevent costly data leaks that can impact box office revenue, stock prices, and brand reputation.
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Media & Entertainment Pen Testing FAQs
What content protection risks do pen testers assess?+
Testers evaluate DRM implementations, content delivery networks, access controls on pre-release content, watermarking systems, and the security of production environments where content is created and stored.
How should streaming platforms be tested?+
Testing should cover the streaming application, authentication and subscription management, content delivery infrastructure, API security, and the administrative systems used to manage content and users.
What are gaming-specific security concerns?+
Gaming companies need testing of game servers, anti-cheat systems, in-game purchase flows, account security, matchmaking systems, and the security of game development environments.